keep talking in a similar way as in: https://lariasrhor.wordpress.com/2016/09/01/extra/
There is also necessary to made a research on workflow for a 3D animation. After a while I did find an article that example in a few steps how to animate. (Article: http://www.creativebloq.com/animation/animate-pixar-pro-9134381) and after Ihad analizaded, I thought about how do I do my work. And I get to the conclusion that obviously I was doing different. I did a small research to look after references for the positions that I knew that I was going to do as soon as I decided what story it was going to do.
I did a very rush thumbnails with the storyboard of what did I had in mind, then I did jump steps and when to created the main key frames, in that way I did have an idea of the time, normally timing is a very important step, and I couldn’t just skip it.
Anyway, maybe that article had different way to explain it, but basically that’s what every animator does, so about if I did adopt some of it, I believe I did and even really realized until well I did finish my project.
Animation Staging as what it is, I’ll just quote what it summary in avideo: “Staging is the presentation of any idea so that is completely and unmistakable clear”; It could be apply to acting, timing, camera angle and position, and setting.
I’m mentioning this because as part of my main project, the pantomime one, it;s a very important principle of animation to take in mind. As for example for the first one, was important that the act, timing, the camera position and setting were well define to gave a clear message of what was happening as showing how the character lost their balloon, and then run to finally catch it to have as result that balloon pops and ends with the character with a sad position that had to be clear. And of course all was also done by a storyboard that I created before to have the clear idea.
Lighting, although I wasn’t in charge of that in any of the projects talk about in a small research never is more. Well, what it was found it’s an article about (http://blog.animationmentor.com/lighting-and-color-in-animation-films/) and that remaind me what we did here where we were working in a gray scale, but now I now that it’s a good way to not only have an idea of the perpestiva relate with deep and distance but also about the amount of litghting necessary to be realise on the scenes.
And there it’s what it can be appreciated as the correct proportion of lighting as part of that project.