A cross-discipline project as the title says is a project between disciplines, in this case, I, personally, worked on a games project. The project consist in develop a game that’s compatible in VR and for that reason the games students, were looking for animators who can model 3D assets in low poly.
The game was a simple as exploring a room with day to day objects, as well as desktop staff. They were in charge of course in creating a develop the game, while the animation student were in charge of creating the objects around the room and a student from design was in charge of the textures.
The game name is “enouement” and in the end you can find the game here: *https://josh474.itch.io/enouement. To get all of that, it was first decided what specific asset we were in charge of, and I did have to create a slater and a teddy bear.
We were told that we just need to unwrap those but not add the texture, because although maybe it wasn’t the best idea, the design student had the responsibility of create the textures.
In general, the project didn’t have any problem, we did managed to communicate with the team, each member worked as individual to get the assets done in time and once those were done and approved by the games students who were the leaders, we had to just handle the finish and unwrap version of those assets and that’s what I did.
I did managed to work as fast as I could and get those in time, they end using the slater but not the teddy, I guessed that was because the design student didn’t how to actually do the texture for that and the team decided to not bother us asking for it, once they did insist that it wasn’t our responsibility to texture.
Although, I did asked if they were sure of just unwrapping it and not texture those, I also managed to asked for feedback, I did wanted to have the most nice assets that I could managed to do in so short time, time that I only managed to have because I did try to find a project to collab with in the very end of the semester.
In conclusion, I would say that, in this project I did learn that some time we should suggest also, specially if we know that one of the member wasn’t really prepared to managed that amount of textures, textures that animation student know better the how to do. I want to believe that if we did suggest at least some examples of how to do those, the project would have all the assets on it.