A cross-discipline project, as it said it should work between disciplines, in this case, I use the world builders project for that to be archive. While us did all the animation part of it we team up with an audio student, Ash Ball, as its is mentioned on the credits and every else that need to be mentioned. That student, was contacted by discord and/or person during or after/before classes.
Like the WB project, it was also need a drive folder that it was share with him for the sake of the project, and to allow us easily know what was the progress on the music designed by him for the project. Once we did had some, we discussed as a group and decided what would work better with what did we had up to that moment before giving him some feedback to improve the audio.
One of the problems that we had, was the fact that most of the communication was by discord, and actually delivery by just one of our side of the team members, with all the notes taken by the whole team. This feedbacks notes were expressing in probably what it wasn’t the most clever way for the audio student to work with because of the different terms used in the different disciplines. Although, that was true, we did managed to get through it by finding general works for what we need to communicated and it was a success.
For future references, I would use the same general words use to communicate with an audio student. Also, in the future I would like to not just work with audio students to develop an excellent project but many with other disciplines as well as the games one; but that’s a topic for another day.
The project was a success, and we saw it, and that’s mostly because we did learn to communicate well with the audio student and were trustful enough to know that our main way to get in contact with was our team member. A good communication is always the key in any kind of project. And always remember to keep in contact with those who help you in the past, as well keep crediting them for their hard work, because as much as we did a lot, they also did.