While talking about weighting, timing was mentioned, but what’s timing? first is one of the 12 principals of animation. Also it could be the weight of an object, as it was mentioned on the weighting entry, the different timing used in the same object would give different illusion of the weight of that object.
Timing as it is the speed of the action, refers as how long the action will take, would affect the personality and nature of the animation. It’s going to be affect by the number of frames between the two main poses on the animation. In simple, more frames it would made it slower, and less would result in a fast action.
That’s one on the main reason to also be the weight on an object, as how it was explained on my last entry. It could also work as scaling properties, as for example a tiny character would move faster than a large one therefor, a tiny one would have less frames. And lately, it could also use as to determining emotion; its different to show relaxing from nervous.
To apply a good timing, in the end would be hardly recommend to have a real time reference; because timing would help us to create something believable and realistic movements based off the real-world. A good real life reference would always help specially to have the correct timing on a animation piece.
Timing correctly something in an animation, would work correctly for any of the previous ways mentioned (such as weight, scaling and emotions) and will have positive results. As animators use the correct timing in the emotions for example would also give the though behind those actions.
In conclusion a correct timing would help to have a better understanding in things as weight (or the illusion of it), scaling (different velocities in the actions could varied in the size of the character) and emotions (it’s no the same show a relaxing movement rather than a nervous one). Timing is most common to be related to a real life action, so having good references always helps to give the believable and realistic need it.
- Becker, A. [AlanBeckerTutorials]. (2015, Mar 12). 9. Timing – 12 Principles of Animation [Video file]. Retrieved from https://youtu.be/BarOk2p38LQ
- Pluralsight, Pluralsight LLC. (2014). Character Animation Fundamentals: Timing and Spacing. Retrieved from https://www.pluralsight.com/blog/film-games/character-animation-fundamentals-timing-spacing
- Ralph A. De Stefano, Electronic Visualization Laboratory. (1999). The Principles of Animation. Retrieved from https://www.evl.uic.edu/ralph/508S99/timing.html
- Delano Athias, Pluralsight LLC. (2010). Exploring Animation Principles in 3ds Max: Timing and Spacing. Retrieved from https://app.pluralsight.com/library/courses/exploring-animation-principles-3ds-max-timing-spacing-427/table-of-contents