2017-Semester 3

Semester 3
Every new semester/term I start showing something like this. We are almost half through one, the last one for this year. In this term I’m not in the need of blogging every week (not that I had). This semester I should be focusing on my major project AKA CIU212. So, the next blogs entries should be relate with it. On the other hand, I’m doing CIU211, and that also requires some blogging. My next blog entries should variate between those units.

That’s all for now, soon enough, I probably will sharing some character or backgrounds rough designs for my project; as well some research for my assessments that need those.


From last Semester

Hello everyone, it had been awhile since my last entry. I kept working and updating some of my projects even after I presented the showreel in the exhibition for that semester. Now I’ll share what I had forgot share from last term. Including the result of the new specialization project.






All of these images/gifs are available on their respective link on my DeviantArt account with their descriptions.

Post Mortem- Cross-discipline project

Cross-discipline project is the project that it’s done between two or more disciplines.  I worked with two projects, both with the end product as a game. The first project, I was listed to do animation of some characters; it changed when it was not a real communication and time was running out. The second project, I was offered to help creating some assets; in this case two variations of rocks.

As well I would show the result of those assets that I did for both projects, the two rocks and the ground “texture” with normal, that was what I change since there were not character to be animate it in time.

Rock 01:

Rock 2:


Ground Final

Now I going to reflect on it in the next parts.

Project management reflection

For a cross-discipline project the essential is to have a good communication system. For both projects in the beginning once it was pitch to us, and we decided to join them the communication system was stable and figure out. The problem began with the first project that I signed up, that the main person in charge of it didn’t even know how slack works correctly nor ask for help about it. That did push the progress of that project behind.

Once some time has passed, I was need to work on it, I found a wall that didn’t seem to be destroyed, methodically talking. We did have a google drive folder to share files and such in both projects and that’s was working very well on both. I did checked constantly on the drive to see if at least in that way there some kind of communication for the first project and it wasn’t. That’s why and when I decided that project probably wasn’t going to work out for me and I joined the second project.

The second project, didn’t only cont with the drive and slack channel, but with a spreadsheet that everyone can edit and update process. That helped everyone who was working on that project.

Creative work and processes reflection

While I was originally listed for animation I couldn’t do it without the asset to be animate that was the work of someone else. I asked for another project, and I ended working making two variations of rocks. To do this rocks, I actually followed a very useful tutorial that I was suggested while doing the world builders project.

The rocks with the help of that tutorial was done easily and faster than I expected. Then I proceed with the texturing process use for Quixel. I did have some previous knowledge on Quixel from past projects, so applying it wasn’t as difficult as I thought. Finally I did share the files with the correct textures on the drive and my work were done.

Although, I had done one project, I insist talking with the one that originally contacted us to work on the first project and ask him directly if there were something else I could try, and that’s how I ended doing a “texture” (as how he requested) of a ground. For that I when with the simple as made a plane and add again the texture on Quixel.

I choice to work on texturing with Quixel not only because I did some work on that before, but also because it export textures easy to made them compatibles an easy to use on UE4 that’s what was used to create the games.

I think that use 3D Max to create the assets and then texture on Quixel made it easy and faster for this type of work.

Reflection on roles and transferable skills

For both projects that I participate on, I can easy say that I was just another generalist 3D assets creator. Also I was part of the animators team on both projects just for being in the animation class. Now, in general, I want to believe that both projects in the end worked and got nice result. Although communication was a main issue for one of those, I know both ended well.

I supposed on a next time I should try and ask directly to the main source of the project form the beginning if I saw the communication being so weak.

Post Mortem- Specialization project

This project did start as a 3D animation one, but it change based on feedback from facilitators to an after effect one.


This is the result, now I going to reflect on it in the next parts.

Project management reflection

First when it was an animation project, I did had schedule by weeks in advance as how was supposed to be done progressively. Then when it change, I was worry that I didn’t have enough time to actually do something, but after being 100% focus and hard work I managed to have something finish in time.

This project by being an individual project I was only getting feedback from my facilitators. I had to work on my own, but even when it was the animation project, I knew what I should be doing and how I was suppose to do it. Although I do recognize that the feedback gave that made the project change, was fair I also know that indeed more practice and time was need to do it.

Once the idea of making the lightning project was made, I didn’t lose time and start as soon as possible, I knew that time was probably against me but again I did manage to to it.

Creative work and processes reflection

When I was doing the animation on maya, I do remember that I did start by selecting the sequence of actions by making a list of possibilities and reduce it to just 5 of those. I decide to go with the pose to pose process and choice the rig after texting all the free rigs that I could use on maya.

Later when I changed the project to and after effect one, after feedback from facilitators that established that my 3D fundamentals are holding me back from completing a complex animation, and need more time to work on these before returning to an animation project. Although, I know that if I keep practising and improving the basic 3D skills in time I would complete a complex animation, and maybe even do a dialogue animation.

Thanks to all the tutorials that I followed to learn and improve my very basic after effects skills, it allowed me to create 2D animation, I did learned that it was possible with the right graphics. It also gave me some really useful skills to help with presentation of my work.

The idea was to create titles or/and some other effects on my showreel. Once I add some effects in the first title of the showreel, I did manage to create a logo that goes through the whole showreel applying what I had learned.

The main part of making the last result of the new part of the project that was creating a new version of the lightning composition, was actually review the tutorial. Then as it was suggest, I did find and apply a new background to edit the effects and plan the animation of those effects to a 10 seconds long composition.

Mostly, I had to experiment the different option on the effects to obtain the last result on the project. For example, in this project the effect that I most used was the Advance lightning, and that had to be edited and more than once. By that, I mean that the glow, the decay, the forking and more propitiates of those layers with the effect on it had to be edited and even animated to have the result that I had. Also is better when the layer is duplicate it and change the valour of those once again for better results, some times even just chancing the colour of those could give a even better result.

Reflection on roles and transferable skills

How this is an individual project, I wasn’t on the need of sharing process of it. I was responsible for all of it. I had just to keep track and communicate with facilitators in question of feedback. I did even present my old research topics relate with the animation project; but also I did research by doing the tutorial on after effects.  I suppose, that just for the last bit of the project, I did manage correctly my time; because I did finish it in time .

Shot Deconstruction

World builders project, team Zarkora. As part of the project we had to analyse a shot from a past film that explores similar thematic ideas, shot composition, lighting, etc to our own world builders shot. The team Zarkora is working with the book with the same name: “Zarkora: The Lost Kingdom”, second book of a four series books.

Each individual have to work on each shot, our team had decided that we want to tell the story with 4 shots that would be relate one with the other. In my case, I’m working on a shot base on the chapter 8, “The Gorkin Chase”. My shot describe the route that the characters took to run away for these creatures name Gorkin, for that reason I had decided in look after running scenes that could help me.

Here, I’m going to talk about for example the scene on the Harry Potter movie series, in the second one, “The Chamber of Secrets”, when Harry and Ron are running for the spiders in the magic flying car. In that shot it can be see how the car runs through the forest until it flies. From that scene it can be appreciate how the atmosphere it’s working nicely especially when focus on the middle of the dark forest.  (2:40-2:45)

As it was mentioned, it can appreciate the atmosphere but also the good use of lighting that helps to guide the view of the spectator to the main focus. It can also shows how well framing it was in parts where the main focus is the car, the vehicle that realise the action.

This shot also shows a good reference to depth, it can be difference the front, middle and background of that shot. In that case the front it could be where the trees are, while the car acts on the middle, the main point of the light, and then is the dark part of the forest as background, again highlighting the car.

Now, this shot was important in that movie, because as any running scene that is important in a movie. Although in this shot it can appreciate the cars that runs through that forest out, it represent the character that need to from one point to another in seconds after according the story in the movie, those that had just obtain good information relate with what was happening.

One of the aspects that helps to give the character to run out of it is the dark atmosphere that its give. The effect that the dark colour lighting and some smoke that actually represent some fog, it helps even more.

For the shot that I had done, it was consider to do it without an actual character but rather use the environment of the forest and river that is mentioned in the book. For that reason I focus on making the trees and the river, specially the river that it was the main focus of that shot.

In comparison with Harry Potter one, and the one that I worked with, both had focus on just one object, on my shot it was the river; on the movie one, was the car. I had changed the lighting to give the depth as the forest on the background seems to disappear. In the middle I focus on the river and tried to frame it with the help of the trees that are around and in from of it.

Chamber of Secrets-Spider Attack_rule of third

Rule of thirds, it was had be added on the top of the Harry Potter shot.

In that particular scene, it can be observe that the car stays most of the time on the point were the right and top lines cross. Its move but stay in the line, it keeps the rule, giving the car the importance that it was needed it that shot. According to my knowledge and resources, the rule of thirds helps in photographic and film to composed nice shots and highlight what are the important asset on the with the correct framing as well.

By using the rule of third it can help to know better what’s the focal point on the shot, what had to be frame and how. I really believe that in the future for my own shots I’m going to start composing using this rule, because it would help me and save a lot of time, rather than just try to guess what could be the correct way to do it.